Print(hitEnd.Name.' stopped touching part. Local hitModel = hitEnd:FindFirstAncestorOfClass('Model')
Things I’ve tried setting the char’s velocity to Vector3. Local hitPlayer = players:GetPlayerFromCharacter(hitModel)Ĭonnection = part.TouchEnded:Connect(function(hitEnd) My character keeps bouncing after teleporting it to the floor using raycasting. Still, you can try the codes below for yourself and see if they work on your Boombox. Local hitModel = hitStart:FindFirstAncestorOfClass('Model') 456669950 (Click the button next to the code to copy it) Is this code working now Working Our engine has checked this automatically and found that this code is working properly.
You can easily copy the code or add it to your favorite list. local players = game:GetService('Players') Here are Roblox music code for Marshmello - BoUnCE Roblox ID. Secondly, the “hit” part which results in both events firing, should be checked for equality, that way we can determine exactly when the “hit” part began/stopped touching some other part. Remember to leave a like and subscribe and comment feedbackThanks for 7,000 SubscribersLets get 8,000 DONT CLICK THIS. Firstly, the part’s “.TouchEnded” connection should only be created when its “.Touched” connection is fired.
A great way to achieve this while still using the “.Touched” and “.TouchEnded” events is as follows.