His Laser Cannon (,+RP,LP,RP) is one of his key mid attacks to poke with as it is safe and can catch sidesteppers, as well as his Twin Lancer (+LP,RP) which is also a great mid poking attack (usually with the first hit only) that is also safe and will combo on a Counter Hit. Devil Jin is fortunate enough to have signature Mishima attacks such as Rising Uppercut (Crouch Dash () RP) as his main pressure and launching tool and Spinning Demon (Crouch Dash () RK,RK) as his main low attack, which will leave him at an advantage on hit. Wall Combo: +LP, (Wall Splat), +LK, (Bound), ,+RP,LP,RP (delay the last RP)ĭevil Jin is good for players who want a Mishima character with some sense of equilibrium.Staple Juggle: Crouch Dash () RP (EWGF), (dash forward), Crouch Dash () RP (EWGF), +LP+RP, (Bound), +LK,LP, +RK,RK.Beginner Juggle: While Rising RP, +LK,LP, +LP,RP, (Bound), (dash forward), +LP,RP +RK~ (hold ), FLY LK, (Bound), (Sidestep Left) LP+RK, ,+RP,LP,RP.
Like Heihachi, he can use another low attack, not many tracking moves. He still has one of the best launchers in the game (Rising Uppercut/Electric Wind God Fist/EWGF) as well as one of the best low attacks on the game (Spinning Demon). Strengths and weaknesses Strengthsĭevil Jin is ideal for players who want a balanced game out of a Mishima style character.